menu_start_game_1 = 0
menu_start_phase_2 = 1
menu_start_game_3 = 2
menu_training_ground = 3
menu_reports = 4
menu_custom_battle_2 = 5
menu_custom_battle_end = 6
menu_start_game_2 = 7
menu_choose_skill = 8
menu_past_life_explanation = 9
menu_auto_return = 10
menu_morale_report = 11
menu_character_report = 12
menu_party_size_report = 13
menu_faction_relations_report = 14
menu_camp = 15
menu_camp_cheat = 16
menu_camp_action = 17
menu_camp_recruit_prisoners = 18
menu_camp_no_prisoners = 19
menu_camp_action_read_book = 20
menu_camp_action_read_book_start = 21
menu_pay_day = 22
menu_cattle_herd = 23
menu_cattle_herd_kill = 24
menu_cattle_herd_kill_end = 25
menu_simple_encounter = 26
menu_order_attack_begin = 27
menu_order_attack_2 = 28
menu_battle_debrief = 29
menu_total_victory = 30
menu_enemy_slipped_away = 31
menu_total_defeat = 32
menu_pre_join = 33
menu_join_battle = 34
menu_join_order_attack = 35
menu_zendar = 36
menu_salt_mine = 37
menu_four_ways_inn = 38
menu_test_scene = 39
menu_dhorak_keep = 40
menu_join_siege_outside = 41
menu_cut_siege_without_fight = 42
menu_besiegers_camp_with_allies = 43
menu_castle_outside = 44
menu_castle_besiege = 45
menu_construct_ladders = 46
menu_construct_siege_tower = 47
menu_castle_attack_walls_simulate = 48
menu_castle_taken = 49
menu_castle_taken_2 = 50
menu_requested_castle_granted_to_player = 51
menu_requested_castle_granted_to_another = 52
menu_leave_faction = 53
menu_give_center_to_player = 54
menu_give_center_to_player_2 = 55
menu_under_siege_attacked_continue = 56
menu_siege_started_defender = 57
menu_siege_join_defense = 58
menu_village = 59
menu_recruit_volunteers = 60
menu_village_hunt_down_fugitive_defeated = 61
menu_village_infest_bandits_result = 62
menu_village_infestation_removed = 63
menu_village_manage = 64
menu_village_improve = 65
menu_village_take_food = 66
menu_village_start_attack = 67
menu_village_loot_no_resist = 68
menu_village_loot_complete = 69
menu_village_loot_defeat = 70
menu_village_loot_continue = 71
menu_close = 72
menu_town = 73
menu_collect_taxes = 74
menu_collect_taxes_complete = 75
menu_collect_taxes_rebels_killed = 76
menu_collect_taxes_failed = 77
menu_collect_taxes_revolt_warning = 78
menu_collect_taxes_revolt = 79
menu_center_management = 80
menu_disembark = 81
menu_ship_reembark = 82
menu_center_reports = 83
menu_price_and_production = 84
menu_town_trade = 85
menu_town_trade_assessment = 86
menu_sneak_into_town_suceeded = 87
menu_sneak_into_town_caught = 88
menu_sneak_into_town_caught_ran_away = 89
menu_captivity_start_wilderness = 90
menu_captivity_start_wilderness_surrender = 91
menu_captivity_start_wilderness_defeat = 92
menu_captivity_start_castle_surrender = 93
menu_captivity_start_castle_defeat = 94
menu_captivity_start_under_siege_defeat = 95
menu_captivity_wilderness_taken_prisoner = 96
menu_captivity_wilderness_check = 97
menu_captivity_end_wilderness_escape = 98
menu_captivity_castle_taken_prisoner = 99
menu_captivity_castle_check = 100
menu_captivity_end_exchanged_with_prisoner = 101
menu_captivity_end_propose_ransom = 102
menu_captivity_castle_remain = 103
menu_invite_player_to_faction = 104
menu_invite_player_to_faction_accepted = 105
menu_kill_local_merchant_begin = 106
menu_take_slaves = 107
menu_mercenary_contract_expired = 108
menu_player_receive_response = 109
menu_player_receive_message = 110
